I am a science teacher who is interested in science and mind games. I have been experimenting and observing for 40 years in order to experience and gamify science and real life in an integrated manner. This is my hobby that I enjoy. STEMgame is the product of my 40 years of experimentation and observation.
I have worked on experiencing and gamifying science and real life for about 30 years in public and private schools and for about 10 years in my own private classrooms. All of these studies, which I did with approximately 15 thousand + students, took place live in the physical environment. For the last three years, I have been trying to commercialize my STEMgame products and services in the digital environment. Since there was not enough investment, scaling and commercialization did not take place in the digital environment.
STEMgame has spread with applications that coincide with the expectations of my students and their parents.
Fiziki oyun setleri ile online ortamda deneyimler oluşturmak mümkün.