We created this innovation to address the critical pedagogical gap that occurs during the transition from early childhood education to primary education, a phase that dictates long-term academic success. Evidence indicates that 25 percent of students fail to reach the minimum level of functional reading, and children entering primary school without foundational pre-reading skills are three times more likely to fall behind. This early gap disproportionately affects vulnerable demographics, including students in socio-economically disadvantaged areas and neurodivergent learners, who face school exclusion rates 60 percent higher than their neurotypical peers. The traditional educational paradigm expects the child to be ready for the school. We developed Magos to reverse this logic, ensuring the school is ready for every child through 3 strategic pillars, such as: 1) the delivery of a preventive literacy vaccine that provides early, high-frequency exposure to pre-reading competencies through evidence-based gamification; 2) the promotion of radical inclusion for neurodivergent students by deploying a tool specifically designed with accessible interfaces and artificial intelligence-optimised learning paths; and 3) the empowerment of teachers through an autonomous facilitator model, where motivational design enables students to learn independently, allowing educators to provide targeted individual support.
MAGOS is a game-based learning platform built on one core principle: to reach kids from all contexts, we need to make them intrinsically motivated. For that we made a game that is a learning platform and not the other way around.
In class, groups of students share a computer or tablet to access an intuitive, web-based platform with state-of-the-art UX design that challenges each student to explore a "land of magic" in perfect autonomy. Taking turns, each student is presented with a personalized sequence of reading, writing, listening, and grammar exercises that they must solve in weekly sessions throughout the school year in a collaborative manner.
From the teacher's point of view, MAGOS is a useful turnkey curricular educational resource, adapted to each student's level, pace, and motivation. By providing a level of complete autonomy to the students, the teacher can "multiply" in the classroom with the individual feedback the game provides, which also frees the teacher to support the students who need it most, while providing real-time data on each student's performance.
The spread of Magos relies on a systemic growth model that combines institutional B2G partnerships, direct engagement with public schools, and rigorous validation through outcome-based funding. Since its commercial launch in August 2023, the platform has scaled across the Iberian Peninsula, reaching over 25 percent of public school clusters in Portugal and 4 percent of public schools across all 17 autonomous regions in Spain. The adoption trajectory follows 3 expansion vectors, such as: 1) central public procurement and GovTech partnerships, including a project delivering the gamified user experience for Portugal's national digital platform serving 1.5 million students; 2) outcome-based social investment mechanisms, such as Social Impact Bonds backed by public bodies and private foundations; and 3) direct organic adoption driven by teachers, maintaining a 94% school retention rate and an 87 percent effective weekly usage rate. Globally, the innovation is expanding its footprint through active pilots and implementations in Latin America and Africa, including projects in Brazil, Guinea-Bissau, and Mozambique. This strategy ensures rapid, sustainable dissemination without reliance on traditional sales channels.
To address the 160 percent increase in migrant students within our operational context over the last five years, we modified our core platform to create the Magos for All initiative. One third of these new students do not speak the host language natively, leading to severe performance gaps and an increased risk of school exclusion. We expanded the original tool to support the teaching of the host language as a non-native subject directly within the mainstream classroom. This expansion was achieved through 3 technical and pedagogical additions, such as: 1) the creation of over 2000 new interactive exercises specifically designed for non-native learners; 2) the integration of more than 100 hours of evidence-based activities fully aligned with the official non-native language curriculum; and 3) the implementation of personalised learning paths powered by artificial intelligence, which automatically adapt to different proficiency levels ranging from complete beginner to intermediate. This modification ensures that migrant students can work autonomously alongside their native-speaking peers, fostering inclusion without requiring segregated learning environments. By adapting the content and upgrading the adaptive algorithms, the platform now provides educators with a scalable diagnostic tool to manage high linguistic diversity, targeting a validated outcome where 80 percent of these vulnerable students achieve academic success.
For Teachers in Spain, Portugal and Brazil,
If you are part of a public school in Spain, Portugal, or Brazil you can start using our freemium versions of the curricula in Portuguese (PT or BR) Spanish, Catalan, and Valencian. Register your class at:
https://magos.website/info/
https://br.magos.website/br
For Public Policy Leaders
If you are a public policy leader or a representative for innovation in public education, please contact us at info@classofwonders.com or on LinkedIn to book a meeting with us.
