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Lasse Leponiemi

Chairman, The HundrED Foundation
first.last@hundred.org

Mystery Review

place Kenya

A board game

A board game that helps cure boredom while also providing a room for learning. One can learn from others because it is a card and board game where you choose a card of a country and talk about it. Inspired during my global politics class because i found this method of learning good. Good for the age of 12-23 years and families. Goes for 2500 ksh complete game. Manufacture fund 10000ksh.

Overview

Information on this page is provided by the innovator and has not been evaluated by HundrED.

Updated January 2026
Web presence

2026

Established

1

Countries
All students
Target group
Through my 3D board game, I hope to make education more interactive, engaging, and meaningful, especially when learning about complex topics like Africa’s development. Instead of just memorizing facts from textbooks, students can experience real-world challenges, make decisions, and reflect on their outcomes. I want the game to promote critical thinking, discussion, teamwork, and research skills w

About the innovation

Why did you create this innovation?

I created this 3D board game to help students and others understand Africa’s hidden development challenges in an engaging way. Many people learn about issues like inequality, corruption, or unstable systems through textbooks or lectures, which can feel boring or abstract. I wanted to design a hands-on, interactive product that combines learning, critical thinking, and fun, allowing players to experience how progress can be affected by hidden challenges—represented in the game as the “mysterious snake.”

What does your innovation look like in practice?

In practice, the game is a colorful, 3D map of Africa with country spaces, dice, country cards, and special “snake” cards. Players roll the dice, move across countries, and draw cards that present development scenarios or hidden challenges. Positive actions help players move forward, while hidden problems may make them lose points or skip turns. The game is hands-on, visual, and discussion-based, encouraging players to reflect on real-world issues while actively playing.

How has it been spreading?

So far, the game has been shared with my classmates, friends, and family, who have played it during school and at home. I have also demonstrated it in class, allowing other students to see how interactive learning can make complex topics more understandable. Feedback from these sessions has helped me spread awareness of Africa’s development issues beyond just telling people they now experience it through gameplay.

How have you modified or added to your innovation?

During testing, I noticed some cards were too complicated for younger players, so I simplified the language and added visual symbols on cards for easier understanding. I also added bonus cards that reward teamwork and critical thinking, making the game more engaging and reflective of real-world problem-solving.

If I want to try it, what should I do?

To try the game, you need a board, dice, player tokens, and the country and special cards. Set up the board, choose your token, and roll the dice to move along the map of Africa. Draw cards based on where you land, follow the instructions, and earn or lose points depending on your choices. The game continues until someone reaches the winning points total, and then all players reflect on what they learned about development, hidden challenges, and solutions in Africa.

Implementation steps

Mystery review
Choose a token and start at the beginning. Roll the dice to move across the board. Land on a country space and draw a card. Follow the card’s instructions or answer questions. Gain or lose points based on outcomes. Continue turns until a player reaches 200 points. Reflect on learning and discuss development challenges.