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Lasse Leponiemi

Chairman, The HundrED Foundation
first.last@hundred.org

Scalable Gamified Environmental Education Solution

Make environmental action the most fun thing in the world!

We have developed a set of environmental education guidelines featuring "Gamification, Positive Perception, and Spontaneity." Based on these principles, we have created "gamified environmental education lesson plans and board game educational tools" for the issues of "Climate Change" and "Sustainable Agriculture and Low-Carbon Diets," making environmental education more fun and effective.

Overview

Information on this page is provided by the innovator and has not been evaluated by HundrED.

Updated May 2026
Created by

PD.DINOS

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In the short term, what can be observed are increases in interest, enhanced cognition, and a shift in attitude. In the long term, I feel we act more as a guide opening the door to environmental protection for them. Through engaging courses, we motivate students to proactively engage with environmental issues. This then provides them with the opportunity to gradually connect with more environmental organizations, learn relevant environmental science knowledge, and participate in more environmental actions or advocacy, ultimately achieving deeper environmental education outcomes!

About the innovation

Why did you create this innovation?

Traditional environmental education primarily relies on "pure lecturing," which often leads to a tedious learning process, poor educational outcomes, and low motivation to practice environmental protection. Consequently, the needs of stakeholders—such as government agencies, corporations, and schools—for greater social value and better implementation results remain unmet, creating a significant pain point. Therefore, we aim to achieve innovative breakthroughs in teaching methods.

We began promoting this innovative "Gamified Environmental Education Service" in 2020. To date, our educational reach spans 19 out of the 22 counties and cities in Taiwan and has expanded to Shanghai, Hong Kong, and Macau. We have collaborated with 120 organizations, including National Taiwan University, National Tsing Hua University, and dozens of high schools, middle schools, and elementary schools. We also partner with government agencies such as the Ministry of Environment, the Central Weather Administration, and various local Environmental Protection and Education Bureaus. In the corporate sector, we have worked with companies such as juliArt and Farglory Life. In total, we have conducted over 300 environmental education sessions, reaching more than 10,000 participants. Furthermore, our environmental education board games have sold over 1,000 sets, with a total of 77,000 users.

What does your innovation look like in practice?

We have developed two modular "Gamified Environmental Education Lesson Plans and Board Game Educational Tools"—"Climate Change" and "Sustainable Agriculture and Low-Carbon Diets." We continuously collaborate with government agencies, corporations, and schools to provide services such as gamified environmental education teacher workshops, student courses, camps, and corporate volunteer activities, or to provide board game educational tools.

Throughout the process, we utilize our "Gamification, Positive Perception, and Spontaneity" teaching strategies. This includes a gamified approach that simulates national management, allowing participants to role-play as national leaders and experience environmental issues firsthand. Through the frequent "decision-making needs and environmental challenges" presented in the game, participants engage in intensive discussions, achieving deep learning benefits. Additionally, we enhance participants' positive perception of environmental issues through emotional narratives and strong daily life connections; for instance, before a course begins, we ask participants when they last saw a natural landscape they found beautiful. Finally, we use more engaging methods to motivate participants to take environmental action. For example, instead of explaining environmental guidelines point by point, we introduce information about a delicious vegetarian restaurant in the same joyful way one would share food recommendations with a close friend.

How has it been spreading?

We increase our visibility by participating in competitions. For example, in 2025, we received the "Environmental Education Award" from Taoyuan City, Taiwan, which led to a partnership with the Taoyuan Environmental Protection Bureau. We were also honored with the "Education Innovation 100" award by EduInno Hub in 2025, allowing us to share our gamified environmental education services with schools across Taiwan during their annual conference. Additionally, in 2025, we successfully obtained the "Sustainable Textbook Label" certification from the "Earth Solutions" organization, which also listed us as a partner in their "Sustainable Education Action."

Regarding board game educational tools, we are pleased to have developed a marketing partnership with Taiwan's "Public Television Service" (PTS) in 2025. Our climate board games are now featured on their official platform, and we have gained exposure through promotional videos broadcast during television commercial breaks.

We actively manage our online communities by regularly writing environmental education articles, publishing quarterly achievement newsletters, sharing updates on Facebook weekly, and providing activity information via LINE communities daily to maintain stable interaction with our stakeholders. Furthermore, we release one "public welfare" open-source environmental education teaching material annually to increase exposure and enable more teachers to utilize our innovative educational tools.

How have you modified or added to your innovation?

Over the years, we have built an environmental education lesson plan database with over 3,500 entries. We systematically collect authoritative teaching materials and award-winning lesson plans from central and local environment-related authorities to iconic NPOs, and we regularly conduct in-depth research on these plans.

During these years, we have also gradually expanded our team from 1 to 11 members. Currently, the team includes partners with cross-disciplinary backgrounds, such as Master's degrees in environmental and education departments, experience in publishing board game design theses, and experience as school teachers. Members have also obtained Environmental Education Specialist certifications and Gamification Design certifications. We continue to pursue further education in environment, education, and gamification courses and conduct internal training every year. To date, the total internal training hours of our members have reached 236 hours, while external professional development hours have reached 162 hours.

In addition, we have updated our existing "gamified environmental education lesson plans and board game educational tools" more than 20 times. We have established lesson plan and presentation design guidelines, edited nearly 10,000 words of standardized lecture transcripts and presentation templates, and developed English versions of the lesson plans and educational tools.

If I want to try it, what should I do?

1. You can apply for our "Climate Change" and "Sustainable Agriculture and Low-Carbon Diets" board game educational tools. We include gamified teaching presentations and videos, enabling teachers without an environmental background to master the material and start teaching within 2 hours. Additionally, we provide digital gaming resources that allow a single teacher, using only one box of the board game along with digital maps and virtual props from the presentation files, to lead a class of 50 students in playing simultaneously while maintaining smooth, high-quality environmental education effectiveness.

2. You can also directly invite us to your organization to provide gamified environmental education services. Our team currently consists of seven professionally trained environmental education instructors who provide services across Taiwan every month. We have designed "modular lesson plans and teaching presentations" for scenarios such as corporate employees, school teachers, student courses, and family activities. We have also established an instructor management system and SOPs. Information regarding the teaching requirements of our clients, transportation and scheduling details, equipment checklists, teaching presentations, and instructional precautions are all integrated and communicated through this system. We hope that through this systematic approach, all instructors can execute environmental education services efficiently and with high quality.

Media

Information about the sustainable agriculture and low-carbon diet board game educational tools we developed, which successfully completed a crowdfunding campaign on a fundraising platform. https://su3smallplay.cashier.ecpay.com.tw/product/000000000748927
Information about the climate change board game educational tools we developed, which successfully completed a crowdfunding campaign on a fundraising platform. https://www.zeczec.com/projects/climateaction
We have established a non-profit, free board game rental platform for teachers throughout Taiwan to borrow and use. https://su3smallplay.cashier.ecpay.com.tw/product/000000000799835
Our environmental education achievements received the "Excellence in Environmental Education" award from the Taoyuan Environmental Protection Bureau, Taiwan, with the trophy presented by the Mayor of Taoyuan.
Our environmental education achievements were selected for the "Education Innovation 100" award by Taiwan's EduInno Hub. https://www.eduinnohub.org.tw/education-100/2025/nominees/335
Collaborated with Farglory Life to promote climate game education at Tonglin Elementary School in Taichung, Taiwan. https://www.tc.edu.tw/page/e78c96c9-54fc-453a-8119-72e5d4d0dcde/activity-school-content?id=104970
Collaborated with the Kinmen County Environmental Protection Bureau, Taiwan, to organize a summer climate education camp. https://www.kmdn.gov.tw/1117/1271/1272/334894/
The Hong Kong CarbonCare InnoLab used our climate board game for teaching at Aberdeen Technical School. https://www.ccinnolab.org/zh/HangSengLowCarbonSchoolPost/HSLCF29
Achievement record of the team conducting a climate game workshop at National Tsing Hua University. https://www.facebook.com/NthuIbba/posts/pfbid0YGGwm5DvEsNjqnAfa4wx1RfJiSJcH2znm3d9R1j7ebMSC41VTpe1pwDhCdTe62GZl?rdid=ivsTOMqiCr83u4Q5#
A news article by Taiwan's "CommonWealth Magazine" featuring our team's gamified environmental education services. https://csr.cw.com.tw/article/42061
A video promoting our climate board game educational tools broadcast during commercial breaks on Taiwan's "Public Television Service" (PTS). https://www.youtube.com/watch?v=VMlghbgagwQ
Team brand story video interviewed by the "Social Innovation Lab" of the Ministry of Economic Affairs, Taiwan. https://www.youtube.com/watch?v=1gHQhctb9NY
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Implementation steps

1. Apply for board game educational tools, or receive instructional training
To implement this "Gamified Environmental Education Service" featuring "Gamification, Positive Perception, and Spontaneity," the first step is to either apply for our environmental education board game sets or invite us to conduct internal instructional training for your organization's members.
2. Inventory your environmental education needs
Including your target audience, instruction duration, location, and which cross-disciplinary content you wish to integrate.
3. Design your lesson plans according to our guidelines
There are five main frameworks:
Section 1: Inquire about the participants' sensory experiences and perspectives regarding environmental issues.
Section 2: Introduce the basic environmental concepts they need to know for the "Section 3 Game."
Section 3: Conduct environmental education through gamification.
Section 4: Facilitate reflection through focused discussion.
Section 5: Introduce methods for environmental practice in a highly engaging manner.
4. Create teaching presentations according to our guidelines
There are 7 main guidelines:
(1) Every module must conclude with a summary or evaluation.
(2) Total duration should be strictly capped at approximately 3 hours.
(3) Visual aids should account for at least 80% of the total slides.
(4) Videos must be under 5 mins, paired with 2–3 discussion prompts.
(5) Discussions must follow the ORID framework with suggested answers.
(6) Include an interactive element every 10 minutes of lecturing.
(7) Use reward cards and scoring to boost engagement and fun.
5. Conducting trial teaching and rehearsals; executing educational services.
After completing the lesson plan and presentation, and conducting at least one internal rehearsal and one external trial teaching session, you can officially implement your own "Gamified Environmental Education Service" featuring "Gamification, Positive Perception, and Spontaneity." Additionally, it is recommended to regularly track participants' learning outcomes to optimize and update the lesson plan content.

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