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Lasse Leponiemi

Chairman, The HundrED Foundation
first.last@hundred.org

The STEAM Design Process & Starfish Maker

Equitable, hands-on STEAM learning that builds future skills through real-world problem solving

The STEAM Design Process & Starfish Maker supports students in 800+ schools across Thailand to develop future-ready skills through hands-on STEAM learning connected to real-life contexts. Designed for low-resource and diverse school settings, the approach promotes creativity, problem-solving, collaboration, and social-emotional learning in an accessible and equitable way.
HundrED Global Collection
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Overview

HundrED has selected this innovation to

HundrED Global Collection 2026

Updated January 2026
Web presence

1

Countries
All students
Target group
The STEAM Design Process aims to support students in developing skills needed for lifelong learning and active participation in society. The model is designed to scale beyond individual classrooms, enabling schools, teachers, families, and communities to engage in meaningful, learner-centered STEAM experiences.

About the innovation

Why did you create this innovation?

The STEAM Design Process was developed to help schools translate future skill frameworks into everyday learning experiences. Rather than focusing solely on immediate academic outcomes, the approach supports learners in developing adaptable skills—such as problem-solving, creativity, and reflection—that remain relevant across changing social and professional contexts.

What does your innovation look like in practice?

Since 2017, Starfish Education has implemented the Makerspace concept in Thailand through the Starfish Maker initiative. To support this approach, the STEAM Design Process was developed as a cyclical framework consisting of five stages: Ask, Imagine, Plan, Create, and Reflect & Redesign.

Starfish Maker encourages learner-driven exploration by providing opportunities for experimentation, iteration, and independent decision-making. Through this process, students build confidence, practice structured problem-solving, and engage actively with their own learning.

The approach can be implemented across a wide range of school contexts—urban or rural, resource-rich or resource-limited—and is achievable within typical Thai school environments. It can be integrated into existing curricula with minimal adjustments to the school timetable.

How has it been spreading?

First implemented at Starfish School in Chiang Mai, the STEAM Design Process has since expanded through collaboration with public and private schools. Working with Thai government agencies and the Ministry of Education, the initiative has reached over 800 schools across Thailand, engaging students, teachers, administrators, and parents.

Recognition as a designated pilot innovation school by the Ministry of Education has further enabled knowledge exchange, with visiting schools and organizations learning from the implementation of the STEAM Design Process and other Starfish-developed innovations.

If I want to try it, what should I do?

You can visit our website to learn more (www.starfishedu.org), contact us via email to arrange a meeting (info@starfishedu.org), or visit our Chiang Mai or Bangkok offices.

Impact & scalability

Impact & Scalability

Starfish Education equips students with 21st-century skills through a hands-on STEAM Design Process that fosters creativity, critical thinking, and emotional intelligence. Implemented in 400+ Thai schools, it bridges learning with real-world problem-solving. Its low-resource, adaptable model shows strong impact and global scalability.

HundrED Academy Reviews

The STEAM Design Process & Starfish Maker fosters future-ready skills through a practical design cycle, empowering students across Thailand. Impact is clear across academic, emotional, and social dimensions, supported by evidence from 400+ schools.

Successfully implemented in 400+ Thai schools, the STEAM Design Process & Starfish Maker's model is adaptable across diverse contexts—urban or rural, high- or low-resource. Its minimal tech requirements and government support make it highly scalable across education systems.

- Academy member
Academy review results
Impact
Scalability
Exceptional
High
Moderate
Limited
Insufficient
Exceptional
High
Moderate
Limited
Insufficient
Read more about our selection process

Media

This book compiles experiences from more than 90 schools across different regions that have implemented the STEAM Design Process in ways tailored to their unique contexts. It enables teachers to adapt their teaching methods while helping students learn effectively and develop 21st-century skills.
Parents who understand the STEAM Design Process can use a learning box to transform spaces at home into a makerspace, enabling all family members to enjoy learning together.
The STEAM Design Process gives students the freedom to learn, allowing them to work in small groups based on their interests. At the same time, they practice self-management, collaboration, and communication skills.
In the capital city, where resources are more accessible, there are still many students who need greater learning opportunities. With their imagination, students can transform inexpensive, locally available materials into creations of higher value. They feel joy and pride in being able to make their projects from start to finish.
In remote areas where resources are limited, students use locally available scrap materials, such as leftover fabric, together with tools provided in the makerspace to create their desired projects through the STEAM Design Process. The items they design and build can also be practically used in their daily lives.
The STEAM Design Process creates meaningful learning experiences for learners by starting from problems or personal interests, followed by imagination, planning, hands-on creation, and reflection with redesign. Students produce outcomes that meet their needs, connecting their learning and interests with real-life experiences.

Implementation steps

Ask
Identify problems or challenges. Learners begin by asking questions, observing, and discussing real-world issues.
Imagine
Students brainstorm ideas to determine various methods, formats or approaches to solve the problem.
Plan
Students make a plan and a to-do list to solve problems, design the detailed work process, and create a list of needed materials and equipment.
Create
Build prototypes or solutions using available tools and materials. This is the hands-on phase where learners turn ideas into tangible outcomes.
Reflect & Redesign
Test the solution, reflect on what works or doesn’t, and improve it. This step strengthens critical thinking and iteration skills.

Spread of the innovation

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