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The STEAM Design Process & Starfish Maker

Equitable, hands-on learning that builds future skills, creativity, and social-emotional development

The STEAM Design Process equips students in 400+ schools across Thailand with future-ready skills through low-resource, hands-on maker education. It fosters critical thinking, creativity, problem-solving, innovation, and social-emotional learning—ensuring accessibility, equity, and meaningful learning opportunities for every child, everywhere.
Shortlisted

Overview

HundrED shortlisted this innovation

HundrED has shortlisted this innovation to one of its innovation collections. The information on this page has been checked by HundrED.

Updated May 2025
Web presence

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Countries
All students
Target group
We hope to see students in Thailand and beyond develop skills and abilities which set them up for success in the future - both personally and professionally. Additionally, we want the STEAM Design Process and Starfish Maker concept to continue scaling up to impact more schools, teachers, parents and students.

About the innovation

Why did you create this innovation?

According to the World Economic Forum, it is expected that nearly 40% of workers’ existing skill sets will be transformed or become outdated by 2030. Education must focus on the skills and competencies needed for success, but schools generally emphasize the here and now. The STEAM Design Process enables students to develop these future-ready skills in order to succeed professionally as adults.

What does your innovation look like in practice?

Starfish Education has been utilizing and promoting the Makerspace concept in Thailand since 2017, coined as “Starfish Maker”. It developed the STEAM Design Process to use with this concept - a cyclical process that involves a set of steps – Ask, Imagine, Plan, Create, and Reflect/Redesign.

Starfish Maker empowers students to experience self-centered learning and opens up opportunities for students to experiment, try, and work independently. This promotes students’ confidence, allows them to discover their untapped potential, and enables them to independently practice problem-solving processes, transforming them into critical thinkers and effective problem solvers.

It can be used in different school contexts - abundant or limited resources, urban or rural, and focuses on cultivating future skills and competencies for learners and is achievable within the context of Thai schools. It can be integrated into existing curriculums with little change needed in the average school week.

How has it been spreading?

Initially run as an in-house innovation at Starfish School in Chiang Mai, Thailand, in 2018 we began to scale up to other schools, both public and private. Working together with various Thai government agencies and the Ministry of Education, we have to date worked with over 400 schools throughout Thailand to introduce the STEAM Design Process concept to students, teachers, administrators and parents.

Our status as a designated pilot innovation school by the Ministry of Education has further increased visiting schools and organizations which can learn more about this and other Starfish-made innovations.

If I want to try it, what should I do?

You can visit our website to learn more (www.starfishedu.org), contact us via email to arrange a meeting (info@starfishedu.org), or visit our Chiang Mai or Bangkok offices.

Implementation steps

Ask
Identify problems or challenges. Learners begin by asking questions, observing, and discussing real-world issues.
Imagine
Students brainstorm ideas to determine various methods, formats or approaches to solve the problem.
Plan
Students make a plan and a to-do list to solve problems, design the detailed work process, and create a list of needed materials and equipment.
Create
Build prototypes or solutions using available tools and materials. This is the hands-on phase where learners turn ideas into tangible outcomes.
Reflect & Redesign
Test the solution, reflect on what works or doesn’t, and improve it. This step strengthens critical thinking and iteration skills.

Spread of the innovation

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