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Lasse Leponiemi

Chairman, The HundrED Foundation
first.last@hundred.org

Agriman Agventures:From Agriculture 2 AgriCOOLture

Growing Future Food Heroes through the Power of Agri-Edutainment.

Children are growing up in a climate crisis without clear pathways to action, and agriculture is often seen as outdated, uncool, or irrelevant to their future. Using Agri-edutainment, AGRIMAN Agventures transforms food and climate education into something exciting and relatable through comics, animation, and e-learning; empowering youth to become confident leaders of sustainable food systems.

Overview

Information on this page is provided by the innovator and has not been evaluated by HundrED.

Updated February 2026
Web presence

5

Countries
All students
Target group
We want education to help young people see themselves as heroes , not bystanders in the story of our planet. Too often, students learn about climate change, food insecurity, and environmental collapse in ways that leave them worried but unsure how to respond. AGRIMAN Agventures flips that narrative. Through storytelling, creativity, hands-on projects, and the AGRIMAN E-Learning Platform, children don’t just study food systems , they step into them. They plant, compost, create, design solutions, and lead. By introducing AGRIMAN and Photosynthesista , the world’s first food and nutrition security superheroes , we give students a powerful mirror. They begin to see that real heroes don’t wear capes , they grow food, protect soil, reduce waste, and nourish their communities. They start identifying as “future feeders” and planetary defenders. We hope to see classrooms become training grounds for everyday heroes. Spaces where climate education builds courage, agency, and action. Where students understand that food systems are planetary systems , and that they have the power to restore balance. The change we seek is a generation that does not feel overwhelmed by global challenges, but empowered to feed, protect, and regenerate the planet.

About the innovation

Why did you create this innovation?

I created AGRIMAN Agventures to tackle the aging-farmer crisis and youth disinterest in agriculture. Children weren’t seeing farming as creative or valuable, so I fused storytelling, culture, and education to make agriculture fun and inspiring: using superheroes to spark curiosity and grow the next generation of “future nourishers.”

What does your innovation look like in practice?

AGRIMAN Agventures combines comics, animation, and the new AGRIMAN E-Learning Platform to make agriculture fun, digital, and accessible. The world’s first food and nutrition security superheroes: AGRIMAN and Photosynthesista , guide children through interactive lessons, motion comics, and games that teach food systems, climate resilience, and nutrition. The platform integrates storytelling with curriculum-based learning modules, quizzes, and creative challenges for classrooms and youth groups. Offline comic books and live performances complement the digital tools, ensuring inclusivity for all learners. To date, over 40,000 children in 10+ countries have participated, showing increased agricultural literacy and positive attitude shifts toward farming. Recognized by FAO, IICA, and the UN, AGRIMAN Agventures demonstrates that technology, culture, and creativity can powerfully reshape how youth connect with food and the planet.

How has it been spreading?

AGRIMAN Agventures has expanded through schools, festivals, and global youth networks in Trinidad and Tobago, St. Lucia, Barbados,and Brazil. In the past two years, we launched the AGRIMAN E-Learning Platform, produced two new comic editions, and introduced Agri-edutainment modules in regional classrooms. Recognized by FAO, IICA, and UNDP, AGRIMAN has been featured at the FAO World Food Forum and celebrated as a leading youth-agriculture model. Over the next three years, we aim to reach one million learners globally, strengthen teacher training in agri-edutainment, and position AGRIMAN as the global face of food and climate education for youth.

How have you modified or added to your innovation?

Since its launch, AGRIMAN Agventures has evolved from live performances and comic books into a blended, scalable education platform. We recently introduced the AGRIMAN E-Learning Platform to expand access globally and integrate interactive modules, quizzes, and teacher resources. We have also strengthened project-based components through AgriKoolture Clubs, school gardens, and value-chain demonstrations. These additions deepen systems thinking, increase measurable impact, and move the innovation from awareness to sustained action.

If I want to try it, what should I do?

Start by exploring the AGRIMAN E-Learning Platform at https://agriman.org/landing/ to access comics, lesson plans, and Agri-edutainment resources. Schools and organizations can book live AGRIMAN sessions, teacher training, or workshops. Visit www.whyfarmit.org or email whyfarmadm@gmail.com to begin your AGRIMAN Agventure.

Implementation steps

Introduce the AGRIMAN Story
Begin by accessing the AGRIMAN E-Learning Platform or comic series to introduce students to AGRIMAN and the concept of food systems and planetary health through storytelling.
Facilitate Guided Learning
Use the lesson plans and interactive modules to connect food, climate, and sustainability topics to existing curriculum areas such as science, social studies, and health.
Activate Student Action
Launch a hands-on project such as starting a school garden, composting initiative, or AgriKoolture Club to move from awareness to action.
Empower Youth Leadership
Encourage students to design their own “Agri-hero” solutions and lead small-scale food or climate initiatives within their school or community.
Reflect and Share Impact
Students present their projects, take the “Future Nourisher” pledge, receive badges and connect with the global AGRIMAN network for continued learning and collaboration.

Spread of the innovation

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