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EduQuest: Learning Adventure

Learning made fun, achievement unlocked!

EduQuest is a gamified learning system designed to boost middle school student motivation. With points, badges, and challenges, EduQuest transforms academic tasks into exciting adventures. This system increases student participation, concept understanding, and overall academic achievement, creating a more positive and motivating learning environment.

Overview

Information on this page is provided by the innovator and has not been evaluated by HundrED.

2024

Established

100

Children

1

Countries
Target group
Students upper
Updated
December 2024
Our long-term goal is to see EduQuest implemented in schools worldwide, transforming learning into a fun and engaging experience for all students. We envision a future where every student is intrinsically motivated to learn, achieving their full potential. EduQuest aims to contribute to this by fostering a love of learning, boosting academic achievement, and creating a more positive and inclusive

About the innovation

Why did you create this innovation?

EduQuest was created to address the widespread lack of motivation among middle school students. Many students find traditional learning methods dull,irrelevant, leading to disengagement and poor academic performance. We saw a need for a more engaging,rewarding learning experience that would foster intrinsic motivation. EduQuest aims to solve this by transforming learning into an enjoyable game

What does your innovation look like in practice?

EduQuest uses a points-based system integrated with a learning management system (LMS). Students earn points for completing assignments, participating in class, and achieving learning goals. These points unlock badges and virtual rewards, creating a sense of accomplishment and progress. Challenges and friendly competitions further enhance engagement. The system uses gamification principles, not a proprietary curriculum. While we are still collecting data, early pilot tests show a significant increase in student participation (25% increase in assignment completion) and a slight improvement in test scores (5% average increase). We are currently conducting a larger-scale study to gather more robust evidence. The system is technology-dependent, requiring an LMS integration and access to devices for students. We are exploring options to make it accessible even with limited technology resources.

How has it been spreading?

EduQuest has been piloted in three middle schools, with positive feedback from teachers and students. Our main achievements include increased student engagement and improved assignment completion rates in the pilot programs. We are currently working on expanding to more schools and refining the system based on feedback. Our goals for the next 2-3 years include completing a large-scale study to validate our findings, securing funding for wider implementation, and developing a more user-friendly interface. We also aim to create a more diverse range of challenges and rewards to cater to different learning styles and interests.

If I want to try it, what should I do?

To try EduQuest, contact us at [your contact email/website] to discuss your school's needs and LMS compatibility. Adoption involves integrating EduQuest with your existing LMS, training teachers on the system, and customizing rewards to fit your school's culture. We provide ongoing support and technical assistance throughout the implementation process.

Implementation steps

Integration with LMS
my school's IT department will need to integrate the EduQuest system with my existing Learning Management System (LMS). This typically involves providing API access and configuring the system to match my school's data structure. This step might require technical expertise and may take several days or weeks depending on your LMS and IT resources.
Teacher Training
Teachers will participate in a training session to learn how to use the EduQuest platform, assign points, create challenges, and monitor student progress. The training will cover the system's features, best practices for gamification, and strategies for integrating EduQuest into their existing curriculum. This training session will ideally be interactive and hands-on.
Student Onboarding
Students will be introduced to the EduQuest system and its features. A brief tutorial and demonstration will be provided to ensure students understand how to earn points, track their progress, and participate in challenges. Clear communication is key to ensuring student buy-in and engagement.
Ongoing Monitoring and Adjustment
Teachers will monitor student progress and engagement regularly. They will adjust challenges and rewards based on student feedback and performance. Regular data analysis will help identify areas for improvement and ensure the system remains effective and motivating. This is an iterative process requiring ongoing teacher involvement.
Data Analysis and Reporting
The system will provide data on student engagement, performance, and progress. This data will be used to evaluate the effectiveness of the gamification system and inform future improvements. Regular reports will be generated for teachers and administrators to track the impact of EduQuest.

Spread of the innovation

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