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Lasse Leponiemi

Chairman, The HundrED Foundation
first.last@hundred.org

Exploring environmental conservation using coding

place Kenya + 1 more

Coding young minds—and empowering teachers—to care for the planet.

This innovation uses Scratch programming to engage children in environmental conservation through creative coding, while supporting teachers through blended CPD to design, facilitate, and assess project-based learning. Learners create animations and games on waste, biodiversity, and sustainability. The approach builds foundational digital skills and environmental awareness in low-resource schools.

Overview

Information on this page is provided by the innovator and has not been evaluated by HundrED.

Updated February 2026
Web presence

2025

Established

1

Countries
Teachers
Target group
We hope to see environmental and digital learning become practical and connected to real life. Children use creative coding to explore local environmental challenges while building foundational digital skills. Teachers are supported through ongoing, accessible professional development to design and guide meaningful, project based learning, even in low resource contexts.

About the innovation

Why did you create this innovation?

Many schools want to teach environmental conservation and digital skills, but struggle to move beyond theory due to limited resources, low connectivity, and insufficient teacher support. At the same time, children are often taught coding as an abstract skill, disconnected from real-world challenges.

We created this innovation to bridge these gaps by combining creative coding, environmental learning, and teacher professional development. Using Scratch, children explore issues such as waste management, biodiversity loss, and sustainability through projects they design themselves. Teachers are supported through blended CPD to integrate coding and environmental themes into everyday classroom practice.

The innovation responds to the need for locally grounded, low-cost, and scalable approaches that build foundational digital literacy while nurturing environmental stewardship—especially in low-resource school contexts.

What does your innovation look like in practice?

In practice, the innovation operates through a blended classroom and teacher learning model supported by a Moodle Branded Mobile App (BMA) designed for low-connectivity contexts.

Teachers engage in continuous professional development through the Moodle app, where they access short courses, lesson ideas, and facilitation guides—with offline access to ensure continuity in schools with limited or unreliable internet. Teachers then design and facilitate Scratch-based, project-driven lessons in their classrooms.

Learners work individually or in groups to create animations and simple games addressing local environmental issues such as waste management, pollution, biodiversity loss, and recycling. Teachers guide inquiry, scaffold coding tasks, and support reflection on environmental action.

Ongoing teacher support is strengthened through Communities of Practice hosted on WhatsApp, where teachers share learner work, troubleshoot challenges, exchange ideas, and reflect on classroom practice in real time.

How has it been spreading?

The innovation is currently being implemented in 15 public primary schools, reaching over 165 (35 teachers attended workshops, and each of them is supporting 5 teachers in their respective schools) teachers and approximately 2,500 learners through school-based partnerships and an ongoing Solutions Challenge that supports teachers to apply what they learn directly in their classrooms.

This work builds on the Equitable Creative Coding Resource (ECCR) initiative(2024-2025), through which teachers were previously supported to integrate Scratch-based coding into classroom practice. The current innovation extends ECCR by explicitly embedding environmental conservation and planetary health themes into creative coding projects.

The approach spreads through:

Structured teacher professional development cohorts delivered via blended and offline-friendly models

Peer learning and Communities of Practice, where teachers share lesson designs, learner projects, and classroom reflections

School-level demonstrations and learner showcases, making practice visible within and across schools

Partnerships with education and conservation organisations, including support from the National Geographic Society

Schools adapt the approach to their local environmental context—such as waste management, biodiversity, or pollution—while maintaining a shared, project-based structure grounded in creative coding and teacher-led facilitation.

How have you modified or added to your innovation?

Over time, the innovation has shifted from stand-alone training to a practice-based CPD model anchored in classroom implementation. We introduced the Moodle Branded Mobile App to address connectivity barriers, enabling teachers to download learning materials and continue professional learning offline.

We also formalised Communities of Practice via WhatsApp, recognising peer support as critical for sustained teacher engagement. More recently, we strengthened links between creative coding and place-based environmental learning, including optional integration with the Home River BioBlitz by EduTab Africa (https://inaturalist.ala.org.au/projects/home-river-bioblitz-by-edutab-africa), allowing learners to translate real-world environmental observations into Scratch projects.

If I want to try it, what should I do?

Select 2–5 teachers who teach upper primary or foundational digital skills and are willing to try project-based learning. No prior coding experience is required.

Enroll the teachers on existing open source content (there are multiple organizations offering this), where they download short CPD modules, sample Scratch projects, and facilitation guides. Content can be accessed offline once downloaded.

Run a first classroom project (2–3 weeks):
Teachers guide learners to create a simple Scratch animation or game focused on a local issue such as waste management, pollution, or tree protection.

Join the WhatsApp Community of Practice:
Teachers share screenshots or short videos of learner projects, ask questions, and receive peer and facilitator support during implementation.

Participate in the Solutions Challenge:
Schools submit selected learner projects and brief teacher reflections, using a shared structure that encourages iteration, feedback, and improvement.

Extend beyond the classroom (optional):
Schools can link projects to real-world observation through the Home River BioBlitz, where learners document local biodiversity or environmental conditions and translate their findings into Scratch projects.

Implementation steps

Selection
Select 2–5 teachers who teach upper primary or foundational digital skills and are willing to try project-based learning. No prior coding experience is required.
Enrollment
Enroll the teachers on an existing elearning course (there are those that are freely available), where they download short CPD modules, sample Scratch projects, and facilitation guides. Content can be accessed offline once downloaded.
Run a first classroom project (2–3 weeks):
Run a first classroom project (2–3 weeks):
Teachers guide learners to create a simple Scratch animation or game focused on a local issue such as waste management, pollution, or tree protection.
Join the WhatsApp Community of Practice:
Join the WhatsApp Community of Practice:
Teachers share screenshots or short videos of learner projects, ask questions, and receive peer and facilitator support during implementation.
Participate in the Solutions Challenge:
Schools submit selected learner projects and brief teacher reflections, using a shared structure that encourages iteration, feedback, and improvement.
Extend beyond the classroom (optional):
Schools can link projects to real-world observation through the Home River BioBlitz, where learners document local biodiversity or environmental conditions and translate their findings into Scratch projects.

Spread of the innovation

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