In traditional environmental education, most organizations primarily use "lectures and guided tours to explain environmental knowledge." This often results in a tedious process, poor learning outcomes, and low willingness to practice environmental protection. Consequently, the needs of stakeholders such as governments, enterprises, and schools—including greater social value output and better learning and implementation results—remain unmet, creating significant pain points.
Therefore, we have developed a new environmental education service strategy centered on "gamification, emotional appeal, and spontaneity." This includes using gamified teaching to solve the problems of boredom and poor learning outcomes; employing emotional narratives and strong daily life connections to enhance environmental resonance and favorability; and finally, using incentive sharing and practical introductions to boost the motivation for spontaneous environmental action. We aim to address the pain points of ineffective traditional environmental education and, through these educational methods, encourage more people to actively participate in environmental protection!
We have currently developed environmental education services covering two major themes: "Climate Change" and "Sustainable Agriculture and Low-Carbon Diets." We consistently collaborate with government agencies and schools annually to host gamified environmental education teacher workshops and winter/summer camps for students. We have also published board game tools focused on "Climate Change" and "Sustainable Agriculture and Low-Carbon Diets" for school teachers to use.
Additionally, we continue to partner with corporations to transform complex environmental issues into engaging lesson plans and board games, allowing corporate volunteers to lead rural students through gamified learning to understand environmental challenges and solutions.
To date, our reach spans Taiwan as well as locations such as Shanghai and Hong Kong. We have collaborated with 120 organizations, including National Taiwan University, National Tsing Hua University, and dozens of high schools, middle schools, and elementary schools. We have also worked with government agencies such as the Ministry of Environment, the Central Weather Administration, and local Environmental Protection and Education Bureaus. On the corporate side, we have partnered with firms such as juliArt and Farglory Life. In total, we have conducted over 300 environmental education sessions with more than 10,000 participants. Furthermore, our environmental education board games have sold over 1,000 sets, with a total of 77,000 users.
We increase our visibility by participating in competitions. For example, in 2025, we received the "Environmental Education Award" from Taoyuan City, Taiwan, which led to a partnership with the Taoyuan Environmental Protection Bureau. We were also honored with the "Education Innovation 100" award by EduInno Hub in 2025, allowing us to share our gamified environmental education services with schools across Taiwan during their annual conference. Additionally, in 2025, we successfully obtained the "Sustainable Textbook Label" certification from the "Earth Solutions" organization, which also listed us as a partner in their "Sustainable Education Action."
Regarding board game educational tools, we are pleased to have developed a marketing partnership with Taiwan's "Public Television Service" (PTS) in 2025. Our climate board games are now featured on their official platform, and we have gained exposure through promotional videos broadcast during television commercial breaks.
We actively manage our online communities by regularly writing environmental education articles, publishing quarterly achievement newsletters, sharing updates on Facebook weekly, and providing activity information via LINE communities daily to maintain stable interaction with our stakeholders. Furthermore, we release one "public welfare" open-source environmental education teaching material annually to increase exposure and enable more teachers to utilize our innovative educational tools.
We have collected over 350 commercially available board games for the purpose of researching and developing gamified teaching tools. In 2025, we selected 100 educational board games from this collection to establish a non-profit board game rental platform. This platform offers free rentals to teachers across Taiwan, aiming to encourage more educators to join the ranks of gamified education.
Over the past few years, we have also built a database of over 3,500 environmental education lesson plans. This database systematically collects authoritative materials and award-winning lesson plans from central and local environmental agencies, national parks, and landmark NPOs. We regularly conduct in-depth analyses of these plans to enhance our own research and development capabilities.
During this time, we have gradually expanded our team. Our current team includes members with Master’s degrees in environmental and education fields, experience in publishing board game design theses, and backgrounds as school teachers. Team members also hold professional certifications as Environmental Education Personnel and in Gamification Design. Every year, we continue to enhance our team's "gamified environmental education" capabilities through advanced courses in environment, education, and gamification, as well as internal training and board game deconstruction exercises.
If you would like to participate in our actions, you can become one of our environmental education instructors. Our team currently consists of 7 environmental education instructors. We provide instructor training and teaching rehearsals, conduct classroom observations during your first session, and perform post-class reviews and effectiveness evaluations.
We also provide modular lesson plans and teaching presentations. The lesson plans include transcripts of nearly 10,000 words, along with customized items designed for scenarios such as corporate employees, school teachers, student courses, and family activities. The presentation materials include nearly 100 pages of PPT slides with speaker notes to assist instructors during their lectures.
Furthermore, we have established an instructor management system and related SOPs. Everything from lecture data archiving, instructor transportation, and equipment checklists to client contact information and pre-departure notification methods is integrated and communicated through this system. We aim to use this systematic approach to enable all partners to execute environmental education services efficiently and with high quality.
