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Lasse Leponiemi

Chairman, The HundrED Foundation
first.last@hundred.org

Technology Escape Room

The Tech Escape Room makes students travel in a room full of experiments and quizzes and try to solve them in order to escape.

The Tech Escape Room was designed using quiz, algorithms, programming problems, mathematics, literary poems, physics, chemistry and electromagnetism experiments. The result is that, students spend 90 minutes travelling to the magical world of science, learning about inventors and scientists, working together and striving to reach the ultimate solution in order to escape!
Shortlisted
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Overview

HundrED shortlisted this innovation

HundrED has shortlisted this innovation to one of its innovation collections. The information on this page has been checked by HundrED.

Updated May 2019
Web presence

2019

Established

2

Countries
All students
Target group

About the innovation

What is the Tech Escape Room ?

The Technology Escape Room is an Erasmus+, etwinning, teachers4europe project. The project is co-founded by Noesis via the program "New beginning at the Vocational Schools" in Greece. The implementation of this practice was chosen for the effective implementation of gamification techniques in the educational process. By incorporating mechanisms and game features into activities not directly related to the game, students will be able to participate in a separate learning process by finding solutions to the quizzes and the puzzles, designed. Gamification is a pioneering experience and unprecedented for both students and educators.

The introduction of gamification into the educational process gives the teacher considerable help in enhancing student participation, teamwork, critical thinking, exploration and experimentation, in a specially designed environment.

The use of an escape room includes all these features, limited only by the imagination of the teacher. Undoubtedly the design and creation of an escape room is complicated and time-consuming.

But the result is more than satisfactory. It is also useful to participate into the design and creation of the escape room, students who, with their ideas and creative thoughts, will give a special touch.

The Tech Escape Room was designed using quiz, algorithms, programming problems, mathematics, literary poems, and physics, chemistry and electromagnetism experiments.

The result is that, students spend 90 minutes traveling to the magical world of science, learning about inventors and scientists, working together and striving to reach the ultimate solution that will give them the satisfaction of success. When implementing the escape room, students do not look at the clock to see when the lesson ends, but they look at it because they want to have more time to solve all the puzzles.

At the end of the game, the students answer a questionnaire, aimed at evaluating the activity by the teacher.

From this project the students gain valuable knowledge and experience via :

• The development of cooperation between team members

• Improving the creative spirit

• Getting new knowledge through fun

• The acquaintance of students with European inventors, scientists, researchers and experiments of many different specialties

• Creating and maintaining a site - website and social media platforms for the needs of the practice

• The design of experiments and questions from a group of students (3rd class of the EPER) will also participate in the organization and creation of the technology escape room

while the teacher gains valuable experience via:

• Creating an avant-garde escape room for the needs of introducing gambling into the educational process

• The application of innovative practices in the educational process

• The organization and collaboration of many other teachers from many schools and countries

• Assessment of the process before and after implementation of the practice (no interim evaluation can be made in this project)

Media

Video
Πως σας φάνηκε το Tech Escape Room ?
What do you think about the Tech Escape Room (currently in Greek only)https://www.youtube.com/watch?v=dACW7fUD7_s
Video
Technology Escape Room - Μια Νέα Αρχή στα ΕΠΑ.Λ.
The 2019 version of Technology escape room includes a 3D Printer and a quiz using a Lego Mindstorm. 
Photo
The 3D printer at the Tech Escape Room
The new 3d printer of our school through Noesis's offer (a cultural and educational non-profit organization who offers the public an environment conducive to the familiarization and understanding of Natural Sciences and Technology and is actively involved with relevant subjects with the technological culture) participates in his own way at the Technology Escape Room. During the escape room, students use the 3D printer to print a number that is part of the quiz solution that follows!
Photo
Students in Corfu Greece trying to solve the experiments while playing the Technology Escape Room
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Students in Corfu Greece playing the Technology Escape Room
Photo
Solving the quizzes 
Photo
Students in Turkey trying to find the clues .... 
Photo
Students in Turkey playing the Technology Escape Room
Photo
Why does the compass not show the correct North pole?
Photo
Can they be magic words? And if they are ... how can you read them ? 
Photo
Solve the tangram puzzle and unlock the laptop! 
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Which is the relation between a mirror, a mobile phone and enigma machine? 
Photo
3 Experiments that compine Pythagoras theorem, Oersted experiment and QR code quizz. 
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