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Lasse Leponiemi

Chairman, The HundrED Foundation
first.last@hundred.org

Young InnoPreneurs Inc.

Turning young ideas into community-changing innovations.

Young InnoPreneurs Inc helps youth ages 11–24 turn curiosity into real-world innovation. Through human-centered design, entrepreneurship, SDGs, mentorship, and prototyping, students identify community challenges, build solutions, and grow the confidence, skills, and mindset to become future-ready changemakers.

Overview

Information on this page is provided by the innovator and has not been evaluated by HundrED.

Updated June 2026
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Young InnoPreneurs Inc

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The change we hope to see in education is a shift from students being seen only as learners of information to being recognized as creators, problem-solvers, innovators, and community changemakers. Through Young InnoPreneurs Inc, we want education to become more connected to real life, real communities, and real possibilities. Too many young people graduate knowing how to complete assignments but not always knowing how to identify problems, design solutions, collaborate with others, communicate ideas, build prototypes, or turn their creativity into meaningful impact. Our long-term dream is for every young person, especially those from underrepresented communities, to have access to innovation and entrepreneurship education. We want classrooms, after-school programs, and youth spaces to become innovation labs where students explore local and global challenges, connect their ideas to the Sustainable Development Goals, and build solutions that improve their schools, families, neighborhoods, and the world. The change we wish to see is an education system that values curiosity, empathy, creativity, cultural identity, leadership, and action. We want students to leave school prepared not only for jobs, but also to create opportunities, solve problems, and lead with purpose. Ultimately, our dream is to help young people believe: “My ideas matter. My community matters. I have the power to create change.”

About the innovation

Why did you create this innovation?

We created Young InnoPreneurs Inc because many young people are surrounded by real community challenges but are not always given the tools, confidence, or platform to turn their ideas into solutions. Traditional education often asks students to learn about problems, but not enough students are invited to become problem-solvers, innovators, and builders.

Our innovation was created to close that gap. We wanted to make entrepreneurship, human-centered design, and innovation accessible to youth ages 11–24, especially students who may not see themselves represented in innovation spaces. Young people learn to observe their communities, understand people’s needs, connect local challenges to the Sustainable Development Goals, design creative solutions, build prototypes, and communicate their ideas with confidence.

The deeper purpose is to help young people move from “I have an idea” to “I can create change.” We believe every student has creative intelligence, lived experience, and leadership potential. Young InnoPreneurs gives them a structured pathway to discover that potential and apply it to real-world challenges.

What does your innovation look like in practice?

In practice, Young InnoPreneurs Inc looks like a hands-on innovation journey. Students work individually and in teams to identify community challenges, conduct empathy interviews, explore root causes, connect problems to the Sustainable Development Goals, brainstorm solutions, build simple prototypes, test their ideas, and prepare pitches.

The model can be delivered as a 3-day immersive bootcamp, a 6-week summer experience, a 14-week program, or a school/community-based challenge. Each session blends short lessons, group activities, reflection, mentorship, storytelling, design thinking tools, and practical entrepreneurship exercises. Students do not simply learn business terms; they apply them by creating solutions for issues they care about.

By the end, students have a clearer problem statement, a proposed solution, a prototype or concept model, a basic implementation plan, and a pitch presentation. Many also build confidence, teamwork skills, leadership identity, and a stronger belief that their voice matters. The experience often ends with a showcase or Changemaker Challenge where students present their ideas to peers, educators, mentors, families, and community partners.

How has it been spreading?

Young InnoPreneurs Inc has been spreading through partnerships with schools, youth-serving organizations, community programs, and education partners. The model has grown from early pilots and workshops into a more structured innovation pathway that can be adapted for different age groups, schedules, and learning environments.

In Central Florida, the innovation has gained momentum through conversations and planned collaborations with partners such as Orange County Academy, Junior Achievement of Central Florida, Boys & Girls Clubs, and other community-based organizations. These partnerships create opportunities to reach students through after-school programs, summer camps, school-based experiences, and youth leadership initiatives.

The innovation has also spread through word of mouth, community relationships, youth showcases, curriculum development, and partner interest in practical entrepreneurship and future-skills programming. To date, Young InnoPreneurs has reached more than 150 students through pilots and early implementation activities. The next phase is focused on preparing official curriculum materials, facilitator guides, student workbooks, and implementation toolkits so the program can be delivered consistently across multiple sites while still remaining flexible to local community needs.

How have you modified or added to your innovation?

We have continued to strengthen Young InnoPreneurs Inc by making it more structured, practical, and adaptable. Early versions focused on exposing students to innovation, entrepreneurship, and the Sustainable Development Goals. Over time, we added a clearer learning pathway that moves students from curiosity, to idea development, to prototyping, to pitching, and eventually to implementation.

We also added stronger human-centered design activities, reflection tools, mentorship components, student workbooks, facilitator guidance, pitch templates, and community challenge formats. The program has been modified to work in different formats, including a 3-day immersive experience, 6-week camp, 14-week program, and shorter workshops.

Another important addition is the focus on student voice, cultural relevance, and community-based problem solving. Students are encouraged to use their lived experiences as assets, not barriers. We are also building stronger assessment and portfolio tools so students and partners can track growth in confidence, creativity, problem solving, collaboration, communication, and leadership.

If I want to try it, what should I do?

Start by identifying a group of students and a real community challenge they care about. Then choose the format that best fits your setting: a short workshop, 3-day bootcamp, 6-week camp, or 14-week program.

To try Young InnoPreneurs Inc, you would need a facilitator, a student workbook or activity guide, basic prototyping materials, access to mentors or community guests, and time for students to present their ideas. The process begins with students exploring local problems, interviewing people, selecting a challenge, brainstorming solutions, creating a prototype, and preparing a simple pitch.

Schools, youth organizations, and community partners can begin with a small pilot of 15–30 students. After the pilot, collect student feedback, review the quality of ideas, document learning outcomes, and decide how to adapt the model for your community. The most important step is to create a safe, encouraging space where young people are trusted as innovators and invited to solve real problems.

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Implementation steps

Identify the Student Group and Program Setting
Select a group of 15–30 students, ideally ages 11–24. Decide where and how the program will be delivered, such as in a school, after-school program, summer camp, youth organization, or community center. Choose the format that best fits your timeline: a short workshop, 3-day bootcamp, 6-week program, 14-week program, or ongoing after-school experience.
Choose a Real-World Challenge Theme
Invite students to identify issues affecting their school, neighborhood, or community, such as education, health, poverty, safety, technology, the environment, or youth well-being. Help them choose one challenge theme and connect it to the Sustainable Development Goals so their ideas are rooted in both local needs and global impact.
Prepare the Learning Materials
Gather the tools needed for the program, including a facilitator guide, student workbook, design thinking activities, reflection sheets, pitch template, and simple prototyping supplies. These may include paper, markers, cardboard, sticky notes, digital tools, or basic maker materials that help students turn ideas into visible concepts.
Introduce Innovation and Human-Centered Design
Teach students that innovation begins with empathy. Guide them to observe their surroundings, ask thoughtful questions, conduct short interviews, and listen to the people affected by the challenge. This helps students understand real needs before creating solutions.
Define the Problem Clearly
Guide students to work in teams to explore the root causes of their chosen challenge. Help them write a clear problem statement that explains who is affected, what the problem is, why it matters, and how it impacts their school, neighborhood, or community.
Create and Test Solutions
Guide students to brainstorm multiple ideas, then choose one solution to develop. Have them build a simple prototype, concept model, sketch, or digital mockup. Students then gather feedback from peers, mentors, or community members and use that input to improve their idea.
Develop the Pitch
Help each team prepare a short presentation that clearly explains the problem, their proposed solution, who it serves, why it matters, the expected impact, resources needed, and next steps. Students should practice presenting with confidence and receiving feedback.
Host a Showcase or Changemaker Challenge
Organize a final event where students present their ideas to peers, families, educators, mentors, and community partners. Each team shares its problem, solution, prototype, impact, and next steps. Use the showcase to celebrate student voice, creativity, leadership, and community-centered innovation.
Reflect, Evaluate, and Move Ideas Forward
Collect student feedback and assess growth in confidence, creativity, collaboration, communication, leadership, and problem-solving. Then work with partners such as schools, county agencies, businesses, nonprofits, and mentors to identify ideas that can move into action through pilots, internships, service projects, mentorship, funding, or community implementation. Students stay involved as co-creators and youth leaders.

Spread of the innovation

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