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Lasse Leponiemi

Chairman, The HundrED Foundation
first.last@hundred.org

Girls Go STEM

Empowering young people with STEM, digital and sustainability skills for future pathways

Girls Go STEM is an education initiative addressing the early disengagement of young people, particularly girls, from STEM and vocational pathways. It provides modular, project-based learning focused on digital, STEM and sustainability skills, aligned with real-world challenges and labour-market needs. By supporting schools and teachers with accessible, digitally enabled resources, the initiative

Overview

Information on this page is provided by the innovator and has not been evaluated by HundrED.

Updated January 2026
Web presence

2020

Established

26

Countries
All students
Target group
Girls Go STEM aims to foster an education system where young people have early and equitable access to future-relevant skills. The innovation strengthens relevance by embedding digital, STEM and sustainability competencies before key study and career decisions. It seeks to align education, VET and labour-market needs, reduce skills gaps, and support inclusive pathways into future careers for all!

About the innovation

Why did you create this innovation?

Girls Go STEM was created in response to persistent skills gaps and inequalities in access to STEM, digital and sustainability education, particularly at the point where young people make key education and career choices. Despite growing demand for skills linked to the green and digital transitions, many students, especially girls, disengage early due to stereotypes, limited exposure to real-world applications, and weak connections between education pathways and labour-market needs.

The innovation was designed to support schools and educators in addressing these challenges by providing accessible, project-based learning that introduces future-relevant skills before formal vocational or academic pathways are chosen. By focusing on early exposure, relevance and inclusion, Girls Go STEM aims to strengthen transitions between secondary education, vocational education and training, and emerging sectors, while supporting more informed and equitable participation in future skills pathways.

What does your innovation look like in practice?

In practice, Girls Go STEM is implemented through modular, project-based learning experiences integrated into secondary education contexts. Students work on real-world challenges related to sustainability, digitalisation and STEM, supported by structured learning content and guidance for teachers.

The innovation combines digital learning resources, classroom or hybrid activities, and collaborative problem-solving. Teachers are supported with ready-to-use materials that can be adapted to different national curricula and learning environments. Activities are designed to be inclusive, flexible and scalable, allowing schools to implement them within existing schedules while fostering critical thinking, teamwork and applied skills development.

How has it been spreading?

Girls Go STEM has been spreading through partnerships with schools, education authorities, and ecosystem organisations across multiple European countries. Its modular and digital-first design enables adoption in diverse educational contexts, including general secondary education and settings connected to vocational pathways.

The innovation has expanded through teacher engagement, institutional partnerships and participation in European education and skills initiatives. Its alignment with European competence frameworks and policy priorities has supported its relevance and transferability, enabling gradual scaling while maintaining quality and contextual adaptation.

How have you modified or added to your innovation?

The innovation has evolved through continuous feedback from educators, students and partners. Over time, content has been adapted to strengthen the integration of digital and sustainability competencies, improve accessibility, and support multilingual delivery.

Additional guidance and implementation formats have been developed to better support teachers and to allow for use in different educational settings, including hybrid and project-based learning environments. These adjustments ensure the innovation remains responsive to changing skills needs and diverse learner profiles.

If I want to try it, what should I do?

Organisations or schools interested in trying Girls Go STEM can start by exploring how the modular learning content can be integrated into existing teaching programmes. Engagement typically begins with identifying a group of educators and students, selecting relevant modules, and aligning them with local curricula or learning objectives.

Support is provided to facilitate implementation, including guidance for educators and adaptation to local contexts. Interested stakeholders are encouraged to get in touch to discuss implementation options, partnerships and scaling opportunities.

Implementation steps

Identify the learning context and target group
Identify the group of students (typically aged 13–19) and the learning context in which Girls Go STEM will be implemented, such as a secondary school class, project week, extracurricular activity or programme linked to vocational pathways. No prior STEM expertise is required, and the modules can be adapted to different curricula and schedules.
Step 2: Register and access the learning resources
Educators or programme coordinators register to access the Girls Go STEM learning resources. Once registered, they receive access to modular, ready-to-use content focused on STEM, digital and sustainability skills. Guidance is provided to support educators in selecting appropriate modules for their learners.
Step 3: Prepare students with introductory learning
Students complete two introductory learning modules, either independently or in class, to build foundational understanding of the topic. This preparation ensures that all learners start with a shared baseline of knowledge, regardless of background or prior experience.
Step 4: Implement project-based learning activities
Students work collaboratively on real-world challenges linked to sustainability, digitalisation or STEM applications. Activities encourage problem-solving, creativity, teamwork and critical thinking, while connecting learning to real societal and labour-market contexts.
Step 5: Facilitate reflection and presentation
Students present their ideas, solutions or project outcomes through short pitches or presentations. Educators facilitate reflection on both the learning process and skills developed, reinforcing confidence, communication and awareness of future education and career pathways.
Step 6: Adapt and scale
Based on feedback from students and educators, the innovation can be adapted to different subjects, age groups or national contexts. Its modular design allows for repeated use, integration into existing programmes, and scaling across schools or education systems.

Spread of the innovation

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